word wraparound - translation to ρωσικά
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word wraparound - translation to ρωσικά

VIDEO GAME MECHANIC WHERE OPPOSITE SCREEN EDGES ARE CONNECTED
Wraparound (Video Games); Wraparound (gaming); Wraparound (video gaming)

word wraparound      
1) сдвиг слова (без переноса) на следующую строку
2) окончание строки целым словом
word size         
BASE MEMORY UNIT HANDLED BY A COMPUTER
Computer word; Word size; Word length; Wordlength; 10-bit; Halfword; Dword (Computer); Qword; Machine word; DWORD; DWord; Dword; Data word; Double word; Word orientation; Word-oriented; Word oriented; Word (unit); Word (data type); Word width; Memory word; Bitness; Binary word; Variable word-length computer; Variable word-length architecture; Variable word-length machine; Variable word length architecture; Variable word length computer; Variable word length machine; Variable word architecture; Variable word-length (computer hardware); Variable word length (computer hardware); 32-bit word; 32bit word; Catena (unit); Catena (computing); Catenae (unit); Catenae (computing); Storage word; 16-bit word; 16 bit word; 32 bit word; 48-bit word; 48 bit word; 51 bit word; 51-bit word; 60-bit word; 60 bit word; 64 bit word; 64-bit word; 96 bit word; 96-bit word; Word size (computing); Quarterword; Variable word length; Fullword; Kiloword

общая лексика

размер слова

определяется архитектурой процессора. Термин чаще всего ссылается на число разрядов, которое может одновременно передаваться по шине данных или храниться и обрабатываться в регистрах процессора. Обычно это 8, 16, 32 или 64 разряда. В ЭВМ первого и второго поколения, когда не было понятия байта, термин буквально относился к длине машинного слова

machine word         
BASE MEMORY UNIT HANDLED BY A COMPUTER
Computer word; Word size; Word length; Wordlength; 10-bit; Halfword; Dword (Computer); Qword; Machine word; DWORD; DWord; Dword; Data word; Double word; Word orientation; Word-oriented; Word oriented; Word (unit); Word (data type); Word width; Memory word; Bitness; Binary word; Variable word-length computer; Variable word-length architecture; Variable word-length machine; Variable word length architecture; Variable word length computer; Variable word length machine; Variable word architecture; Variable word-length (computer hardware); Variable word length (computer hardware); 32-bit word; 32bit word; Catena (unit); Catena (computing); Catenae (unit); Catenae (computing); Storage word; 16-bit word; 16 bit word; 32 bit word; 48-bit word; 48 bit word; 51 bit word; 51-bit word; 60-bit word; 60 bit word; 64 bit word; 64-bit word; 96 bit word; 96-bit word; Word size (computing); Quarterword; Variable word length; Fullword; Kiloword
машинное слово

Βικιπαίδεια

Wraparound (video games)

Wraparound, in video games, is when an object moves off of one side of the screen and reappears on the other. The player's ship flies off of the right side of the screen in Asteroids, for example, then continues on the left side with the same velocity. This is referred to as wraparound, since the top and bottom of the screen wrap around to meet, as do the left and right sides (this is topologically equivalent to a Euclidean 2-torus).

Some games wrap around in certain directions but not others, such as games of the Civilization series that wrap left to right, but the top and bottom remain edges representing the North and South Pole (topologically equivalent to a cylinder). In some games, such as Asteroids, there is no boundary and objects can travel over any part of the screen edge and reappear on the other side. Others such as Pac-Man, Wizard of Wor, and some games in the Bomberman series, have a boundary surrounding most of the playing area but have few paths connecting the left side to the right, or the top to the bottom, that characters can travel on. Wraparound can also apply to scrolling games such as Defender, where the player can infinitely fly in one direction because the horizontal extents of the landscape are connected.

Μετάφραση του &#39word wraparound&#39 σε Ρωσικά